![]() ![]() The main challenge is that EVERYTHING in life is a great idea to add to a game like this. Designing this type of game, however, has its own special challenges. I love that the story unfolds differently for everyone who plays it, and your experience with the game might be wildly different from your friends' experience. ![]() This one, in particular, thrills me so much because it is designed to have a life of its own: unpredictable and so different each time I play it, and each time another player plays it. ![]() I have always been passionate about designing them, and almost everything that comes out of Last Day of Work is a life sim of some kind. Before you skip down to the bullet points and screenshots, let me say a few quick words about this game, and life simulations in general: I love life simulation games. We have been working on it for quite a while, and we're very happy to be able to finally share this new chapter with everyone. A note from the developer: Hi, and thanks for taking a look at Virtual Families 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |